audio-basics.md 4.9 KB


title: Audio Basics breadcrumbs:

  • title: Media

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  • Bands:

    • Lows (ca. 20Hz-100Hz)
    • Low midrange (ca. 100Hz-1kHz)
    • High midrange (ca. 1kHz-10kHz)
    • Highs (ca. 10kHz-20kHz)
  • Signal levels:

    • (Note) This is the voltage (and somewhat impedance) inside cables/equipment.
    • Mic level: Output from a microphone. Very weak, requires a preamp.
    • Instrument level: Output from e.g. a guitar. Like mic level but slightly stronger.
    • Line level (+4dBu): Professional equipment.
    • Line level (-10dBV): Consumer equipment. Lower than +4dBu. Not to be confused with dBv.
    • Speaker level: High-power signal going from an amplifier to a (passive) speaker.
    • Phono: Old, for turntables etc. Much lower voltage than line level. Typically needs a phono preamp/stage with RIAA equalization.
  • Balance mode:

    • Unbalanced: Ground and signal.
    • Balanced: Ground and hot and cold signal with equal impedance. The cold signal is 0V but not (directly) connected to ground.
    • Differential: Balanced but the cold signal is the opposite voltage of the hot signal instead of 0V.
    • Balanced and unbalanced mono plugs/sockets can generally be connected together (with the loss of the balanced signal), but don't connect e.g. a stereo unbalanced TRS to a mono balanced TRS. It'll sound weird due to the signal mismatch.
  • Ground loops:

    • When there exists physical loop in the ground wires. Typically when devices are connected to different grounded power outlets.
    • Different potentials in the loop will cause undesired current flow.
    • Can be heard as a 50Hz/60Hz hum in the audio signal.
    • Solutions:
      • Use balanced signals.
      • Connect all equipment to a single grounding point, i.e. a single power outlet.
      • Break the shielding on one cable to break the loop. Different boxes, like DI units, may have this as a feature known as a ground lift. However, make sure all shields are connected at one end (don't lift everything). Don't break the shielding/earthing on devices that needs it for safety reasons!
      • Use a ground loop isolation transformer.
      • Group the ground cables together so no currents get induced into the cables.
      • Use a resistor and/or a ferrite bead to limit AC current.
  • Phantom power:

    • Applies 48V to XLR3 (or similar) inputs, for powering mics and similar.
    • Applying this to devices which aren't made for it can break them.
  • Impedance:

    • Basically resistance but for AC.
  • Proximity effect:

    • Increase of low frequency response when an audio source is close to a directional or cardioid microphone.
  • Optimal SPL for mixing and listening:

    • Optimal SPL for normal music mixing and listening is around 75 dB SPL (conversational level) for small rooms and 85 dB SPL for large rooms.
    • The reason a specific SPL is optimal is due to equal-loudness contours, where the music actually sounds different at different volumes.
    • Mixing at high volume may help for getting the correct feel of the low end, however.
  • Equal-loudness contours:

    • The perceived loudness for a given SPL depends on the frequency.
    • This is typically visualized as equal-loudness contours, with frequency on the first axis, SPL on the second axis and a set of equal-loudness curves.
    • Fletcher–Munson curves is an early version of equal-loudness contours, but is still sometimes used to refer to the same thing.
    • This is why low-volume music sounds so bass-less and why e.g. car stereos typically provide a "loudness" setting to try to correct it for low volume levels (and make it sound terrible for normal volume levels).
  • SPL meter weightings:

    • Type A is used for noise measurements and cuts off lower and higher frequencies compared to type C.
    • Type C has flatter response than type A and is often used for audio calibration.
  • Feedback:

    • Happens when sound is fed from speakers back into a microphone (accidentally), at a high enough "loop gain" that the feedback noise level quickly escalates to annoying/damaging levels.
    • Generally only happens at certain resonating frequencies, depending on the venue/room.
    • Preventing feedback:
      • Avoid placing microphones in front of speakers.
      • Use appropriate microphones, e.g. dynamic microphones pointing away from any (loud)speakers.
      • Use an equalizer to reduce the level for feedback-inducing frequencies. To find the frequencies, test the setup at loud levels to try to induce it, then measure which frequency it's happening at.
      • Don't use "feedback destroyers", they're crap.
  • White and pink noise:

    • White noise has equal energy per frequency. The frequency-SPL curve is flat.
    • Pink noise has equal energy per octave. Since each octave has double the frequency of the previous (log2(freq) = octave), the frequency-SPL curve is decreasing. This makes pink noise appropriate for equalization for human hearing.
  • Pan law: TODO

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