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@@ -1107,7 +1107,7 @@ You'll get more graph practice in Skiena's book (see Books section below) and th
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- [x] http://jasonpolites.github.io/tao-of-testing/ch3-1.1.html
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- [x] How to write tests: http://jasonpolites.github.io/tao-of-testing/ch4-1.1.html
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-- [ ] **Design patterns**
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+- [x] **Design patterns**
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- [x] Quick UML review: https://www.youtube.com/watch?v=3cmzqZzwNDM&list=PLGLfVvz_LVvQ5G-LdJ8RLqe-ndo7QITYc&index=3
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- [x] Learn these patterns:
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- [x] strategy
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@@ -1131,15 +1131,15 @@ You'll get more graph practice in Skiena's book (see Books section below) and th
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- [x] Chapter 6 (Part 2) - Abstraction-Occurrence, General Hierarchy, Player-Role, Singleton, Observer, Delegation: https://www.youtube.com/watch?v=U8-PGsjvZc4&index=12&list=PLJ9pm_Rc9HesnkwKlal_buSIHA-jTZMpO
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- [x] Chapter 6 (Part 3) - Adapter, Facade, Immutable, Read-Only Interface, Proxy: https://www.youtube.com/watch?v=7sduBHuex4c&index=13&list=PLJ9pm_Rc9HesnkwKlal_buSIHA-jTZMpO
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- [x] Series of videos (27 videos): https://www.youtube.com/playlist?list=PLF206E906175C7E07
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- - [ ] Head First Design Patterns: https://www.amazon.com/Head-First-Design-Patterns-Freeman/dp/0596007124
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+ - [x] Head First Design Patterns: https://www.amazon.com/Head-First-Design-Patterns-Freeman/dp/0596007124
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- I know the canonical book is "Design Patterns: Elements of Reusable Object-Oriented Software", but Head First is great for beginners to OO.
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- [ ] Handy reference: 101 Design Patterns & Tips for Developers: https://sourcemaking.com/design-patterns-and-tips
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-- [ ] **Scheduling**
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+- [x] **Scheduling**
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- in an OS, how it works
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- can be gleaned from Operating System videos
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-- [ ] **Implement system routines**
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+- [x] **Implement system routines**
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- understand what lies beneath the programming APIs you use
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- can you implement them?
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